Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.
Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).
Philippe Morin
Senior Game Designer
David Chateauneuf
Senior Game Designer
Hugo Dallaire
Senior Artist
Réjean Charpentier
Senior Programmer
Alexandre Sabourin
Senior Environ Mental Artisan
Francis Brus
Mr. Audio Creator
Fran?ois Vaillancourt
Senior Programmer
Tracy Allan
Operations Manager
Patrice Coté
Senior Artist
Patrick Dubuc
Senior Artist
Sébastien Galarneau
Senior Designer
Sébastien Sauvé
Senior Programmer
Stefan Petryna
Animation Director
Marie-Chantal Larocque
Senior Animator
Zach Hall
Technical Director
Jocelyn Zeller
Senior Character Artist
Fran?ois Cournoyer
Senior Programmer
Jean-Francois Duval
Senior Artist
Kelly Grondin
Lead QA
Hugo Richard
Senior Concept Artist
William Paré-Jobin
Character Artist
Alexandre Poirier
Game Designer
Matt Jackson
Game Director
Alexandre Hubert
Artist
Alexandre Morin
Senior Level Artist
Zikria Amiri
Animator
Samuel Bernier
Senior Level Designer